Historique des commits

Auteur SHA1 Message Date
  marauder2k7 ce4d861658 Test PR for generating cubemap mips il y a 1 an
  marauder2k7 8dc3163fae Update gfxNullDevice.cpp il y a 1 an
  marauder2k7 7c7e3c8bf8 Update gfxNullDevice.cpp il y a 1 an
  marauder2k7 155696ba76 Update gfxNullDevice.cpp il y a 1 an
  marauder2k7 2b295fb7f0 rest of virtuals removed il y a 1 an
  AzaezelX 04f4a5fcf4 dedicated server nulltexturemanager work il y a 3 ans
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. il y a 4 ans
  Lukas Aldershaab e92e945912 Refactor GFXTextureArray il y a 4 ans
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render il y a 4 ans
  AzaezelX b9c207765e uninitialized variables-gfx il y a 5 ans
  Areloch 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. il y a 6 ans
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. il y a 7 ans
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. il y a 9 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans