AzaezelX
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516df48354
adds a built in detail map generator
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преди 8 месеца |
AzaezelX
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d23ee397e6
adds wetness
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преди 2 години |
JeffR
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d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
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преди 3 години |
Lukas Aldershaab
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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преди 4 години |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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преди 4 години |
Areloch
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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преди 5 години |
Jeff Raab
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da18eaff45
Initial implementation of separated client and server create/destroy functions for module setup
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преди 6 години |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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преди 6 години |
Areloch
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cedbd387d9
Updating BaseGame to work with PBR, and a PBR example module
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преди 6 години |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
DavidWyand-GG
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2824bcf649
Remove hard coded paths pass 1
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преди 12 години |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |