AzaezelX
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516df48354
adds a built in detail map generator
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8 bulan lalu |
AzaezelX
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d23ee397e6
adds wetness
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2 tahun lalu |
JeffR
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d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
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3 tahun lalu |
Lukas Aldershaab
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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4 tahun lalu |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 tahun lalu |
Areloch
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 tahun lalu |
Jeff Raab
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da18eaff45
Initial implementation of separated client and server create/destroy functions for module setup
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6 tahun lalu |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 tahun lalu |
Areloch
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cedbd387d9
Updating BaseGame to work with PBR, and a PBR example module
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6 tahun lalu |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
DavidWyand-GG
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2824bcf649
Remove hard coded paths pass 1
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12 tahun lalu |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |