marauder2k7
|
ce4d861658
Test PR for generating cubemap mips
|
преди 1 година |
AzaezelX
|
0d4221fa59
uninitialized and unused value cleanups
|
преди 2 години |
AzaezelX
|
aafbb7bfba
add debug reportingfor cubemap arrays, and correct transcription flaw
|
преди 3 години |
AzaezelX
|
ad3c961579
get probes displaying with low Texture quality
|
преди 3 години |
Robert MacGregor
|
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
преди 4 години |
AzaezelX
|
c57205b1f4
from @rextimmy: final fixes
|
преди 5 години |
AzaezelX
|
24e6d8c73c
partial followup to #202.
|
преди 5 години |
AzaezelX
|
b9c207765e
uninitialized variables-gfx
|
преди 5 години |
Areloch
|
c9a63d63cf
Updated ToolsGuiTextPadProile to comply to editor theme
|
преди 6 години |
Areloch
|
65fb8bc5f3
Ongoing fiddling with correcting the forward render behavior.
|
преди 6 години |
Areloch
|
6db975e81c
random testing bits trying to isolate remaining forward issues.
|
преди 6 години |
Areloch
|
093f50bd9d
Make the gl cubemap array init that takes a pointer list of cubemaps actually have parity to the updateTexture gl calls(aka, actually works).
|
преди 6 години |
AzaezelX
|
d766348867
1) bumped bytesPerTexel on up to 8 and got rid of the explicit fillin
|
преди 6 години |
Areloch
|
175f0eebb7
ongoing WIP of openGL cubemap arrays.
|
преди 6 години |
Areloch
|
000c7b2263
GL work
|
преди 6 години |
Azaezel
|
26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
|
преди 6 години |
Tim Barnes
|
ab10cc0c87
timmy merge work
|
преди 6 години |
Areloch
|
1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
|
преди 7 години |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
преди 8 години |
LuisAntonRebollo
|
c2c9cf4a2d
OpenGL: Mipmaps for GFXGLCubemap. Fix compressed textures.
|
преди 10 години |
LuisAntonRebollo
|
2f8f89d486
OpenGL: Mipmaps for GFXGLCubemap. Fix mipmaps size.
|
преди 10 години |
LuisAntonRebollo
|
9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
|
преди 10 години |
Anis
|
ca04726ad6
glGenerateMipmap on uncompressed cubemap
|
преди 10 години |
Anis
|
0cf36a8906
mipmap support on DDS for openGL cubemap
|
преди 10 години |
LuisAntonRebollo
|
dd08fd2e7d
Add OpenGL support.
|
преди 11 години |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |