Commit történet

Szerző SHA1 Üzenet Dátum
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
  rextimmy ab41fe713c GL::Workaround::noCompressedNPoTTextures profile is no longer used nor relevant. #1863 8 éve
  Areloch 27afd2ded1 Resolves the "conflict" with #1598 9 éve
  Jeff Hutchinson e43a0ba6e9 Merge branch 'development-gg' into glpboimprovement 9 éve
  Azaezel 75fa06dec2 Merge branch 'development' of https://github.com/GarageGames/Torque3D into FrameMallocMallet 9 éve
  Areloch f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling 9 éve
  Jeff Hutchinson db6d91925d Added profile blocks for GL. 9 éve
  Jeff Hutchinson 30f0a9c5f9 replaces GL_PIXEL_UNPACK_BUFFER_ARB with GL_PIXEL_UNPACK_BUFFER 9 éve
  Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. 9 éve
  Jeff Hutchinson a216b4515b remove old legacy extensions that aren't being used. 9 éve
  Azaezel 5a27313e14 removes FrameAllocatorMarker usage from GL side _fastTextureLoad 9 éve
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve