Robert MacGregor
|
39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
|
3 ani în urmă |
Lukas Aldershaab
|
9caa08b7f0
Fix off-by-one in mip levels for OpenGL
|
4 ani în urmă |
Lukas Aldershaab
|
87dd7ffc4a
Implement Singlepass Terrain Render
|
4 ani în urmă |
Areloch
|
000c7b2263
GL work
|
6 ani în urmă |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
LuisAntonRebollo
|
52d8aa3a97
Remove a get* OpenGL function causing CPU-GPU sync point (bad performance).
|
10 ani în urmă |
LuisAntonRebollo
|
d49018df63
Fix GLCircularVolatileBuffer incorrect binding.
|
11 ani în urmă |
LuisAntonRebollo
|
dd08fd2e7d
Add OpenGL support.
|
11 ani în urmă |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |