Robert MacGregor
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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3 年之前 |
Lukas Aldershaab
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9caa08b7f0
Fix off-by-one in mip levels for OpenGL
|
4 年之前 |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 年之前 |
Areloch
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000c7b2263
GL work
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6 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
LuisAntonRebollo
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52d8aa3a97
Remove a get* OpenGL function causing CPU-GPU sync point (bad performance).
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10 年之前 |
LuisAntonRebollo
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d49018df63
Fix GLCircularVolatileBuffer incorrect binding.
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11 年之前 |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |