AzaezelX
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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преди 1 година |
marauder2k7
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efbe5e90f5
virtuals removed
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преди 1 година |
AzaezelX
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d23ee397e6
adds wetness
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преди 2 години |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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преди 4 години |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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преди 5 години |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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преди 5 години |
AzaezelX
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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преди 6 години |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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преди 6 години |
AzaezelX
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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преди 6 години |
Areloch
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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преди 6 години |
Areloch
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af14de2bb7
Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material.
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преди 6 години |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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преди 6 години |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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преди 6 години |
Areloch
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f110158654
Probe Array WIP
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преди 6 години |
Tim Barnes
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9a39afa0eb
reflection probe updates
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преди 7 години |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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преди 7 години |
Areloch
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39f86d8c30
asdasd
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преди 8 години |
Areloch
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9a5700addc
Handler binding on a scene level working
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преди 8 години |
Areloch
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70c154c7d3
Implement of the shader consts binding.
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преди 8 години |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
James Urquhart
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3496c549b5
Hardware Skinning Support
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преди 10 години |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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преди 9 години |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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преди 9 години |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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преди 10 години |
DavidWyand-GG
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17113d3ba5
Blinn-Phong Specular Changes
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преди 12 години |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |