Historia zmian

Autor SHA1 Wiadomość Data
  AzaezelX fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 rok temu
  marauder2k7 efbe5e90f5 virtuals removed 1 rok temu
  AzaezelX d23ee397e6 adds wetness 2 lat temu
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 lat temu
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 lat temu
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 lat temu
  AzaezelX 070a9845a2 preliminary glowmap+glowmul feature augmentation math 6 lat temu
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 6 lat temu
  AzaezelX 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 lat temu
  Areloch af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 lat temu
  Areloch af14de2bb7 Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material. 6 lat temu
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 lat temu
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 lat temu
  Areloch f110158654 Probe Array WIP 6 lat temu
  Tim Barnes 9a39afa0eb reflection probe updates 7 lat temu
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 lat temu
  Areloch 39f86d8c30 asdasd 8 lat temu
  Areloch 9a5700addc Handler binding on a scene level working 8 lat temu
  Areloch 70c154c7d3 Implement of the shader consts binding. 8 lat temu
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
  James Urquhart 3496c549b5 Hardware Skinning Support 10 lat temu
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 lat temu
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 lat temu
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 lat temu
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes 12 lat temu
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 lat temu