Commit History

Auteur SHA1 Bericht Datum
  AzaezelX 56e4484ff6 remove glowbin as it's own render pass 1 jaar geleden
  marauder2k7 efbe5e90f5 virtuals removed 1 jaar geleden
  AzaezelX 0d4221fa59 uninitialized and unused value cleanups 2 jaren geleden
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 jaren geleden
  Areloch 70c154c7d3 Implement of the shader consts binding. 8 jaren geleden
  Marc Chapman d4c2eeea98 Selection Highlighting 8 jaren geleden
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 jaren geleden
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 jaren geleden
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 jaren geleden