Historique des commits

Auteur SHA1 Message Date
  AzaezelX 56e4484ff6 remove glowbin as it's own render pass il y a 1 an
  AzaezelX 824b9a9cd5 fix dynamicCubemaps on objects il y a 1 an
  AzaezelX 3f2113bf7d revert some removals of vert to pixel shader getters to avoid register mismatches. il y a 2 ans
  AzaezelX 0d4221fa59 uninitialized and unused value cleanups il y a 2 ans
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format il y a 2 ans
  AzaezelX d23ee397e6 adds wetness il y a 2 ans
  AzaezelX de6ee93159 slim ambient down to vec3, default to premul for translucency il y a 3 ans
  AzaezelX 0e0088cab9 forward lit ambient application. fix GL side IBL overwriting forward lit color.a il y a 3 ans
  JeffR cbf758e089 Removes the BGRA inversion when displaying vertex colors on materials il y a 3 ans
  AzaezelX 8dcd74ff18 point baseline fog color at the right target hen in deferred mode il y a 3 ans
  JeffR e04f844240 Scaling correction to probes in deferred mode to improve parallax adjustment il y a 3 ans
  JeffR 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. il y a 3 ans
  AzaezelX 42bc6fa358 differentiate forward lit and deferred ibl vars il y a 4 ans
  AzaezelX a05c83493e adress gl spotlights disapearing for deferred il y a 4 ans
  Jeff Hutchinson 24bf807713 various shadergen fixes. il y a 4 ans
  AzaezelX 42e90ad3fb RTLightingFeat work. il y a 4 ans
  AzaezelX 661a192e87 orderfix for RTLightingFeatHLSL vert vs pixel shader. the order needs to match, same as network comunicating il y a 4 ans
  Jeff Hutchinson e784b0140c Let's fix the texcoord alignment for RT Lighting. il y a 4 ans
  AzaezelX 8ce207561e revert a bit causing crashes on certain 'nix boxes. il y a 4 ans
  AzaezelX 21c17d0ed1 cleanups for shadergen and the visibility feature il y a 4 ans
  AzaezelX 2287c28d32 be clear where we're referencing gbuffer render targets il y a 4 ans
  AzaezelX 594c4f65c7 bad constructor usage! bad! GCC no like! il y a 4 ans
  AzaezelX 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter il y a 4 ans
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. il y a 5 ans
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp il y a 5 ans
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. il y a 5 ans
  AzaezelX 0c7811bd1a shift pbrconfig to ORM il y a 5 ans
  AzaezelX 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog il y a 5 ans
  AzaezelX 206d86f1bb .. we do however appear to need to swizzle DX vert colors... il y a 5 ans
  AzaezelX f956c17f3b for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent]) il y a 5 ans