AzaezelX
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f633ef3a3d
fill in the validated variables
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7 mesi fa |
AtomicWalrus
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13fec9bb80
Squashed commit of the following:
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2 anni fa |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 anni fa |
JeffR
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27b20c14d7
Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic
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3 anni fa |
JeffR
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81aa43a4bd
Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
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3 anni fa |
JeffR
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cf8659735b
Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets.
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3 anni fa |
Robert MacGregor
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deb994cb13
* BugFix: Correct a windows-only pathing issue in terrMaterial.
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3 anni fa |
JeffR
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434c6c26fe
A clean implementation of Lukas' Fix side projection #684 PR with Az's addendum fix rolled in
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3 anni fa |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 anni fa |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
Lukas Aldershaab
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60a10f4334
Add global blendDepth slider and update default blendDepth for mats
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4 anni fa |
Lukas Aldershaab
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1ffec9ab56
Add blend contrast slider
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4 anni fa |
Lukas Aldershaab
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4f472bf402
New terrain blending
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4 anni fa |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 anni fa |
AzaezelX
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22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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5 anni fa |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 anni fa |
Areloch
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796a95b8a5
Adds isSRGB and invertSmoothness checkboxes to terrain material editor
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6 anni fa |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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6 anni fa |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 anni fa |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 anni fa |
LuisAntonRebollo
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7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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11 anni fa |
Anis A. Hireche
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a954daa43f
terrain_blending_opengl_port_from_lukas_code
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11 anni fa |
xoltan
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add2f8cb47
Terrain Macro Texture
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12 anni fa |
DavidWyand-GG
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2824bcf649
Remove hard coded paths pass 1
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12 anni fa |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |