提交历史

作者 SHA1 备注 提交日期
  marauder2k7 efbe5e90f5 virtuals removed 1 年之前
  AtomicWalrus 13fec9bb80 Squashed commit of the following: 2 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Lukas Aldershaab 1ffec9ab56 Add blend contrast slider 4 年之前
  Lukas Aldershaab 4f472bf402 New terrain blending 4 年之前
  AzaezelX 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 5 年之前
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 5 年之前
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 年之前
  AzaezelX 22b0785c73 augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency 5 年之前
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 年之前
  AzaezelX 29a8d5d36c backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks 5 年之前
  Areloch 796a95b8a5 Adds isSRGB and invertSmoothness checkboxes to terrain material editor 6 年之前
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 年之前
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 11 年之前
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code 11 年之前
  xoltan add2f8cb47 Terrain Macro Texture 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前