marauder2k7
|
efbe5e90f5
virtuals removed
|
1 年之前 |
AtomicWalrus
|
13fec9bb80
Squashed commit of the following:
|
2 年之前 |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
4 年之前 |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 年之前 |
Lukas Aldershaab
|
1ffec9ab56
Add blend contrast slider
|
4 年之前 |
Lukas Aldershaab
|
4f472bf402
New terrain blending
|
4 年之前 |
AzaezelX
|
4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
|
5 年之前 |
Areloch
|
f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
|
5 年之前 |
AzaezelX
|
0c7811bd1a
shift pbrconfig to ORM
|
5 年之前 |
AzaezelX
|
22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
|
5 年之前 |
Areloch
|
4ce558f042
Reworks the terrain loader code to work with the assets.
|
5 年之前 |
AzaezelX
|
29a8d5d36c
backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks
|
5 年之前 |
Areloch
|
796a95b8a5
Adds isSRGB and invertSmoothness checkboxes to terrain material editor
|
6 年之前 |
Areloch
|
b19a4b22c8
Implementation of reflection and skylight probes.
|
7 年之前 |
LuisAntonRebollo
|
7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
|
11 年之前 |
Anis A. Hireche
|
a954daa43f
terrain_blending_opengl_port_from_lukas_code
|
11 年之前 |
xoltan
|
add2f8cb47
Terrain Macro Texture
|
12 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |