Brian Roberts
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47640420ca
mac compilation correction - don't use Class:Class constructors
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6 лет назад |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 лет назад |
AzaezelX
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98a3ff604a
nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries)
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6 лет назад |
AzaezelX
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d2a01ece03
gl conversionwork - forward lit variant. do note, crashs with
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6 лет назад |
Azaezel
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b50f72b109
set gl vertcolor mapping to bgra format, the same as we do for stateblocks
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6 лет назад |
Azaezel
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518bcaaabf
from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw)
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7 лет назад |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 лет назад |
Azaezel
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02541ab1f9
shader hooks and gen cleanups
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7 лет назад |
Areloch
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 лет назад |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 лет назад |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 лет назад |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 лет назад |
Azaezel
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c6e2563a38
went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
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8 лет назад |
Azaezel
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a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
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8 лет назад |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 лет назад |
Anis
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e13513f059
Merge pull request #1713 from Azaezel/c4189_cleanup
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9 лет назад |
Azaezel
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76fe7937ce
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
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9 лет назад |
Azaezel
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21d1bfa64c
3.9 fix: on the hlsl side: corrects improperly applied specularpower
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9 лет назад |
Azaezel
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942235d114
Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context
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9 лет назад |
Azaezel
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d79b9a2988
removes w=z trick (was causing fisheye, effectively)
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9 лет назад |
Azaezel
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9472bfd3ca
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
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9 лет назад |
Azaezel
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496b6a3ea8
truncation warning cleanups dx side (was also causing cornercase crashes gl side)
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9 лет назад |
Azaezel
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196b214eae
engine:
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9 лет назад |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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10 лет назад |
Azaezel
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215ae1429e
ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise)
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10 лет назад |
Luis Anton Rebollo
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25a790103e
Merge pull request #1116 from Lopuska/patch-16
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10 лет назад |
Luis Anton Rebollo
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be84142502
Merge pull request #1118 from Lopuska/patch-17
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10 лет назад |
Anis
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4ccf89ba8e
fix to avoid a missing sampler name declaration
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10 лет назад |
Anis
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5d392e373e
Update shaderFeatureGLSL.cpp
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10 лет назад |