История коммитов

Автор SHA1 Сообщение Дата
  Brian Roberts 47640420ca mac compilation correction - don't use Class:Class constructors 6 лет назад
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 лет назад
  AzaezelX 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) 6 лет назад
  AzaezelX d2a01ece03 gl conversionwork - forward lit variant. do note, crashs with 6 лет назад
  Azaezel b50f72b109 set gl vertcolor mapping to bgra format, the same as we do for stateblocks 6 лет назад
  Azaezel 518bcaaabf from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw) 7 лет назад
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 лет назад
  Azaezel 02541ab1f9 shader hooks and gen cleanups 7 лет назад
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 лет назад
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 лет назад
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 лет назад
  Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 лет назад
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 8 лет назад
  James Urquhart 3496c549b5 Hardware Skinning Support 10 лет назад
  Anis e13513f059 Merge pull request #1713 from Azaezel/c4189_cleanup 9 лет назад
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) 9 лет назад
  Azaezel 21d1bfa64c 3.9 fix: on the hlsl side: corrects improperly applied specularpower 9 лет назад
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context 9 лет назад
  Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) 9 лет назад
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 9 лет назад
  Azaezel 496b6a3ea8 truncation warning cleanups dx side (was also causing cornercase crashes gl side) 9 лет назад
  Azaezel 196b214eae engine: 9 лет назад
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 10 лет назад
  Azaezel 215ae1429e ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise) 10 лет назад
  Luis Anton Rebollo 25a790103e Merge pull request #1116 from Lopuska/patch-16 10 лет назад
  Luis Anton Rebollo be84142502 Merge pull request #1118 from Lopuska/patch-17 10 лет назад
  Anis 4ccf89ba8e fix to avoid a missing sampler name declaration 10 лет назад
  Anis 5d392e373e Update shaderFeatureGLSL.cpp 10 лет назад