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Аутор SHA1 Порука Датум
  Brian Roberts 47640420ca mac compilation correction - don't use Class:Class constructors пре 6 година
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP пре 6 година
  AzaezelX 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) пре 6 година
  AzaezelX d2a01ece03 gl conversionwork - forward lit variant. do note, crashs with пре 6 година
  Azaezel b50f72b109 set gl vertcolor mapping to bgra format, the same as we do for stateblocks пре 6 година
  Azaezel 518bcaaabf from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw) пре 7 година
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. пре 7 година
  Azaezel 02541ab1f9 shader hooks and gen cleanups пре 7 година
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. пре 8 година
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  Areloch edd1e0a270 Removes Direct3D9 functionality. пре 8 година
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. пре 8 година
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. пре 8 година
  Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. пре 8 година
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. пре 8 година
  James Urquhart 3496c549b5 Hardware Skinning Support пре 10 година
  Anis e13513f059 Merge pull request #1713 from Azaezel/c4189_cleanup пре 9 година
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) пре 9 година
  Azaezel 21d1bfa64c 3.9 fix: on the hlsl side: corrects improperly applied specularpower пре 9 година
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context пре 9 година
  Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) пре 9 година
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: пре 9 година
  Azaezel 496b6a3ea8 truncation warning cleanups dx side (was also causing cornercase crashes gl side) пре 9 година
  Azaezel 196b214eae engine: пре 9 година
  Azaezel ce2964d2d0 diffuse/albedo texture linearization пре 10 година
  Azaezel 215ae1429e ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise) пре 10 година
  Luis Anton Rebollo 25a790103e Merge pull request #1116 from Lopuska/patch-16 пре 10 година
  Luis Anton Rebollo be84142502 Merge pull request #1118 from Lopuska/patch-17 пре 10 година
  Anis 4ccf89ba8e fix to avoid a missing sampler name declaration пре 10 година
  Anis 5d392e373e Update shaderFeatureGLSL.cpp пре 10 година