JeffR
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dff83182e2
Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists
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3 jaren geleden |
JeffR
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f1f73e41bd
Fixes handlong of loading non-DDS images to better handle pointer references with the GBitmap resources.
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3 jaren geleden |
JeffR
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7fe85ab7d5
Fixes saveScaledImage to handle DDS format files, since DDS's go through a separate resource loader
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3 jaren geleden |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 jaren geleden |
AzaezelX
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5f0551b831
don't try to generate mipmaps for images that aren't n^2 dureing preview map generation
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4 jaren geleden |
Areloch
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34f0f01cea
Adds console function to compare file modified times
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4 jaren geleden |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 jaren geleden |
Lukas Aldershaab
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db496fa0c4
Make terrain texture settings global, add dialog to painter
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4 jaren geleden |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 jaren geleden |
AzaezelX
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
Brian Roberts
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c0226d4640
mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
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5 jaren geleden |
AzaezelX
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047a45c82d
getChanelValueAt 'correction'
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6 jaren geleden |
Tim Barnes
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6937989d61
RGBA16F saving support for probes
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6 jaren geleden |
Areloch
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0c3fc59ccc
Image format code tweaks.
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7 jaren geleden |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 jaren geleden |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
Azaezel
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66c7173fda
adds profiling to the various gbitmap loaders*
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8 jaren geleden |
Thomas "elfprince13" Dickerson
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849a1c1eb1
merged numerous changes from upstream
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8 jaren geleden |
rextimmy
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f6d624be8f
Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
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8 jaren geleden |
James Urquhart
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da6bcbeb2b
Improvements to openvr code
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9 jaren geleden |
Azaezel
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b8c750dd56
extraneous mipmap generation prune
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10 jaren geleden |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 jaren geleden |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 jaren geleden |
Robert Fritzen
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171a24459f
Remove namespace from header
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12 jaren geleden |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |