AzaezelX
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fcffca65e6
#include "console/typeValidators.h"
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há 5 anos atrás |
AzaezelX
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136bc8874f
adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples
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há 5 anos atrás |
Areloch
|
9b7b09dce8
Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic
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há 5 anos atrás |
AzaezelX
|
e9415a0994
uninitialized variables-collision
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há 5 anos atrás |
Areloch
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157b114ec7
Added ImageAsset type mode for cubemaps.
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há 5 anos atrás |
Areloch
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7029024b8e
Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset.
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há 5 anos atrás |
Areloch
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9c381caea2
Added initial implement of Image Types for GFX resource management
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há 5 anos atrás |
Areloch
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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há 5 anos atrás |
Areloch
|
a43233d9c9
Updated move folder behavior to better update the module and asset databases of changes
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há 5 anos atrás |
Areloch
|
09c651c26d
Corrected profile for GameObjectAsset type field button
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há 5 anos atrás |
Areloch
|
7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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há 5 anos atrás |
Areloch
|
98c4606b3c
Removed test custom shader bindings until memleak is corrected.
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há 6 anos atrás |
AzaezelX
|
76dbedb02f
reskinning fixes
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há 6 anos atrás |
Areloch
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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há 6 anos atrás |
Areloch
|
c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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há 6 anos atrás |
AzaezelX
|
dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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há 6 anos atrás |
suncaller
|
8a7c09c8fe
Clean up redundant variables
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há 6 anos atrás |
Areloch
|
b4a1d18f42
Core implementation of Physical Based Rendering.
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há 7 anos atrás |
OTHGMars
|
82338fa9f4
Changes TSStatic::castRayRendered to used passed texcoord argument.
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há 7 anos atrás |
Areloch
|
5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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há 7 anos atrás |
Areloch
|
1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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há 7 anos atrás |
Azaezel
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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há 7 anos atrás |
Azaezel
|
654fc29dc2
bounds to mBounds conflict avoidance
|
há 7 anos atrás |
Areloch
|
8dedcf456a
Cleanup of export function to remove redundant arg
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há 7 anos atrás |
Areloch
|
49639a908f
Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes
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há 7 anos atrás |
Marc Chapman
|
b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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há 7 anos atrás |
Azaezel
|
f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
|
há 8 anos atrás |
Areloch
|
7219899287
Working on shader const binding
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há 8 anos atrás |
Areloch
|
70c154c7d3
Implement of the shader consts binding.
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há 8 anos atrás |
Marc Chapman
|
d4c2eeea98
Selection Highlighting
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há 8 anos atrás |