Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
Azaezel
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1ee127b753
more unused variable cleanups
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9 سال پیش |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 سال پیش |
Areloch
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b30b5d9076
Merge pull request #1229 from Azaezel/guiShapeNameHud_filterFix
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10 سال پیش |
Azaezel
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9f15b740ea
stops names showing through statics
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10 سال پیش |
Ben Payne
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 سال پیش |
Daniel Buckmaster
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93fdcdecbe
Compare to cosine of angle, not angle.
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11 سال پیش |
Daniel Buckmaster
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c1d79f1488
Added padding to GuiShapeNameHud labels.
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12 سال پیش |
Daniel Buckmaster
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4d3851c3cb
Reinstate entire-control fill and frame.
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12 سال پیش |
Daniel Buckmaster
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d80679fbf8
GuiShapeNameHud frame and fill rendering is now useful.
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12 سال پیش |
thecelloman
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b4ea1123dc
Remove Interior Object format (DIF)
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12 سال پیش |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |