Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 жил өмнө
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 жил өмнө
  Areloch e06018aeea Properly initiates the max number of drops per batch to avoid possible corruption issues. 9 жил өмнө
  Azaezel 2723bfbc91 corrects corruption in precipitation class 9 жил өмнө
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 жил өмнө
  Daniel Buckmaster 9217dfa4bd Stop precipitation from processing ticks when it's hidden. 10 жил өмнө
  Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 10 жил өмнө
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 11 жил өмнө
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 жил өмнө
  LuisAntonRebollo a3bdaf128f Fix memory corruption on Precipitation::destroySplash. 11 жил өмнө
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 жил өмнө
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 жил өмнө
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 жил өмнө
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 жил өмнө