Commit History

作者 SHA1 備註 提交日期
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 年之前
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 年之前
  Areloch e06018aeea Properly initiates the max number of drops per batch to avoid possible corruption issues. 9 年之前
  Azaezel 2723bfbc91 corrects corruption in precipitation class 9 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  Daniel Buckmaster 9217dfa4bd Stop precipitation from processing ticks when it's hidden. 10 年之前
  Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 10 年之前
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 11 年之前
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年之前
  LuisAntonRebollo a3bdaf128f Fix memory corruption on Precipitation::destroySplash. 11 年之前
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 年之前
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 年之前
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前