Commit History

Автор SHA1 Съобщение Дата
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. преди 8 години
  Azaezel fbfd3ed8ed clang: constructor initialization order преди 9 години
  Azaezel e0e1cbb3be force a volume refresh on levelinfo AccuTexture change преди 9 години
  Azaezel 2237a13679 memleak fix преди 9 години
  Azaezel 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. преди 9 години
  Daniel Buckmaster a928d142f7 Made some tweaks so I'm happy with it. преди 11 години
  Vincent Gee 578c4e8f4f Removed Tabs, added check on connection преди 11 години
  Vincent Gee 55bdfe5dc3 This adds limiting the ghost data to a specific area around the client. преди 11 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години