Commit History

Autor SHA1 Mensaxe Data
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  Areloch edd1e0a270 Removes Direct3D9 functionality. %!s(int64=8) %!d(string=hai) anos
  James Urquhart da6bcbeb2b Improvements to openvr code %!s(int64=9) %!d(string=hai) anos
  James Urquhart 3496c549b5 Hardware Skinning Support %!s(int64=10) %!d(string=hai) anos
  rextimmy 12621f876b Added GFXFormatR8G8B8A8_SRGB format. %!s(int64=9) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. %!s(int64=9) %!d(string=hai) anos
  LuisAntonRebollo b81ebaa386 Set correct terrain layer texture format. %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos