Commit History

作者 SHA1 備註 提交日期
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 年之前
  James Urquhart da6bcbeb2b Improvements to openvr code 9 年之前
  James Urquhart 3496c549b5 Hardware Skinning Support 10 年之前
  rextimmy 12621f876b Added GFXFormatR8G8B8A8_SRGB format. 9 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 9 年之前
  LuisAntonRebollo b81ebaa386 Set correct terrain layer texture format. 11 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前