Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
LuisAntonRebollo
|
c2c9cf4a2d
OpenGL: Mipmaps for GFXGLCubemap. Fix compressed textures.
|
10 роки тому |
LuisAntonRebollo
|
2f8f89d486
OpenGL: Mipmaps for GFXGLCubemap. Fix mipmaps size.
|
10 роки тому |
LuisAntonRebollo
|
9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
|
10 роки тому |
Anis
|
ca04726ad6
glGenerateMipmap on uncompressed cubemap
|
11 роки тому |
Anis
|
0cf36a8906
mipmap support on DDS for openGL cubemap
|
11 роки тому |
LuisAntonRebollo
|
dd08fd2e7d
Add OpenGL support.
|
11 роки тому |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |