Areloch
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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преди 8 години |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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преди 8 години |
rextimmy
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415f4a046e
OpenGL vsync fixes.
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преди 8 години |
Jeff Hutchinson
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15a10a78cc
suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead.
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преди 9 години |
Jeff Hutchinson
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0296e6d3fd
Fix merge conflict and add check for unix and not apple for glx
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преди 9 години |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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преди 9 години |
RexTimmy
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dd64004eaf
MacOS platform support.
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преди 9 години |
Jeff Hutchinson
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11c3314f66
implement glad into torque.
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преди 9 години |
James Urquhart
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3496c549b5
Hardware Skinning Support
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преди 10 години |
Azaezel
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47366068c1
revised torque_nsight_workaround
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преди 9 години |
Areloch
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f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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преди 9 години |
Jeff Hutchinson
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db6d91925d
Added profile blocks for GL.
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преди 9 години |
Jeff Hutchinson
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a50600afaa
tabs->spaces for TRON :)
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преди 9 години |
Jeff Hutchinson
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f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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преди 9 години |
Jeff Hutchinson
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a216b4515b
remove old legacy extensions that aren't being used.
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преди 9 години |
Jeff Hutchinson
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fddc00b39b
Merge branch 'development-gg' into epoxy
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преди 9 години |
Jeff Hutchinson
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6e692ea9cf
torque windows integration of epoxy
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преди 9 години |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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преди 9 години |
Anis
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740c999c19
compile fix
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преди 9 години |
Anis
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f39f7a80c8
Update gfxGLDevice.cpp
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преди 9 години |
Dušan Jocić
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28d303c5ea
Added immutable vertex and index buffers.
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преди 9 години |
rextimmy
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b5f8e9aa70
gfxGLDevice setShader fix.
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преди 10 години |
Daniel Buckmaster
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905dd50d36
Merge pull request #980 from Azaezel/gl_debug_callbacks
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преди 10 години |
Luis Anton Rebollo
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098fa19abb
Merge pull request #1014 from Lopuska/patch-1
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преди 10 години |
Azaezel
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43e0826308
reordered by request
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преди 10 години |
Azaezel
|
02de4658e5
nvidia nsight debugger support.
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преди 10 години |
LuisAntonRebollo
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d000a1e7c5
OpenGL Intel - Workaround for warning spam or even crash with actual framebuffer code, remove when implemented TGL layer.
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преди 11 години |
Anis
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1a76341049
Update gfxGLDevice.cpp
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преди 11 години |
Anis
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b444cabe4d
vSync on opengl
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преди 11 години |