Historia zmian

Autor SHA1 Wiadomość Data
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
  rextimmy 415f4a046e OpenGL vsync fixes. 8 lat temu
  Jeff Hutchinson a50600afaa tabs->spaces for TRON :) 9 lat temu
  Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. 9 lat temu
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 9 lat temu
  rextimmy b5f8e9aa70 gfxGLDevice setShader fix. 10 lat temu
  LuisAntonRebollo 98e3651db5 Merge pull request #940 from BeamNG/add_opengl_support 11 lat temu
  LuisAntonRebollo 0747a0efe9 Remove GFXDevice::disableShader becouse we are going to remove Fixed Function Pipeline and we need a shader for render. 11 lat temu
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 lat temu
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 lat temu