Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
rextimmy
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415f4a046e
OpenGL vsync fixes.
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8 ani în urmă |
Jeff Hutchinson
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a50600afaa
tabs->spaces for TRON :)
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9 ani în urmă |
Jeff Hutchinson
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f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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9 ani în urmă |
Dušan Jocić
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28d303c5ea
Added immutable vertex and index buffers.
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9 ani în urmă |
rextimmy
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b5f8e9aa70
gfxGLDevice setShader fix.
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10 ani în urmă |
LuisAntonRebollo
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98e3651db5
Merge pull request #940 from BeamNG/add_opengl_support
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11 ani în urmă |
LuisAntonRebollo
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0747a0efe9
Remove GFXDevice::disableShader becouse we are going to remove Fixed Function Pipeline and we need a shader for render.
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11 ani în urmă |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 ani în urmă |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |