Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
RexTimmy
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dd64004eaf
MacOS platform support.
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9 jaren geleden |
James Urquhart
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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9 jaren geleden |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 jaren geleden |
Areloch
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f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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9 jaren geleden |
Jeff Hutchinson
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db6d91925d
Added profile blocks for GL.
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9 jaren geleden |
Jeff Hutchinson
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f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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9 jaren geleden |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 jaren geleden |
Jeff Hutchinson
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4baf410b4f
remove GL_EXT_gpu_shader4
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10 jaren geleden |
LuisAntonRebollo
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e6b7cf108b
Fix GLSL include when file is empty.
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10 jaren geleden |
Ben Payne
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 jaren geleden |
LuisAntonRebollo
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4409a12af6
Fix GLSL out fragment shader color.
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11 jaren geleden |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 jaren geleden |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |