Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
rextimmy
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08c0195cba
OpenGL multiple canvas support
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8 tahun lalu |
RexTimmy
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dd64004eaf
MacOS platform support.
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9 tahun lalu |
Anis
|
500a237892
Update gfxGLWindowTarget.h
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9 tahun lalu |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 tahun lalu |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |