Commit History

Автор SHA1 Съобщение Дата
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Azaezel e475b3060b won't need that any more after this преди 9 години
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: преди 9 години
  Azaezel 2753f562e8 shadow caching преди 10 години
  Areloch 5c688260d5 Issue found with PVS-Studio: преди 10 години
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. преди 10 години
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes преди 12 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години