커밋 기록

작성자 SHA1 메시지 날짜
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
  Azaezel e475b3060b won't need that any more after this 9 년 전
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 년 전
  Azaezel 2753f562e8 shadow caching 10 년 전
  Areloch 5c688260d5 Issue found with PVS-Studio: 10 년 전
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 년 전
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes 12 년 전
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 년 전