Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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před 8 roky |
Areloch
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2d934032ea
Adds a check so if we're trying to hit a named target, it doesn't spam the console with errors about not finding the diffuse texture.
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před 9 roky |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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před 9 roky |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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před 10 roky |
LuisAntonRebollo
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f101fbe820
Remove unnecesary code for handle OpenGL.
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před 11 roky |
LuisAntonRebollo
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ba36617aec
Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9.
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před 11 roky |
Thomas Fischer
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688e54cb43
fixed pointer problems and guard in material files
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před 12 roky |
DavidWyand-GG
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bfec2dfd79
Fix texture and object console paths
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před 12 roky |
DavidWyand-GG
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2824bcf649
Remove hard coded paths pass 1
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před 12 roky |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |