Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 yıl önce
  Areloch 2d934032ea Adds a check so if we're trying to hit a named target, it doesn't spam the console with errors about not finding the diffuse texture. 9 yıl önce
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 yıl önce
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 yıl önce
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. 11 yıl önce
  LuisAntonRebollo ba36617aec Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9. 11 yıl önce
  Thomas Fischer 688e54cb43 fixed pointer problems and guard in material files 12 yıl önce
  DavidWyand-GG bfec2dfd79 Fix texture and object console paths 12 yıl önce
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 12 yıl önce
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 yıl önce