Commit Verlauf

Autor SHA1 Nachricht Datum
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
  Areloch edd1e0a270 Removes Direct3D9 functionality. vor 8 Jahren
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. vor 8 Jahren
  James Urquhart 3496c549b5 Hardware Skinning Support vor 10 Jahren
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) vor 9 Jahren
  rextimmy 41e5caf22b Direct3D11 Engine/source changes vor 9 Jahren
  Azaezel 196b214eae engine: vor 9 Jahren
  Azaezel ce2964d2d0 diffuse/albedo texture linearization vor 10 Jahren
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. vor 10 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren