Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 ani în urmă |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 ani în urmă |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 ani în urmă |
Azaezel
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76fe7937ce
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
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9 ani în urmă |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 ani în urmă |
Azaezel
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196b214eae
engine:
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9 ani în urmă |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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10 ani în urmă |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 ani în urmă |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |