Commit Verlauf

Autor SHA1 Nachricht Datum
  Areloch 88a94342f8 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear vor 8 Jahren
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. vor 8 Jahren
  Lukas Jørgensen 0b9aede7a2 Fix for terrain detail color blending post-linearization vor 8 Jahren
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
  Areloch edd1e0a270 Removes Direct3D9 functionality. vor 8 Jahren
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. vor 8 Jahren
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. vor 8 Jahren
  Azaezel 598fb758f3 embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending. vor 9 Jahren
  Azaezel a0c0f5766f adresses #1704: partial reversion to 3.8 specs regarding layer blending. vor 9 Jahren
  rextimmy 41e5caf22b Direct3D11 Engine/source changes vor 9 Jahren
  Anis 7bba3ee2de pushed a forgotten feature on OpenGL terrrain. vor 9 Jahren
  Areloch 908be4818f Merge pull request #1519 from Azaezel/deferredShading vor 9 Jahren
  rextimmy 2383e8e43e Fix for TerrainFeatGLSL getProcessIndex() signed mismatch vor 9 Jahren
  Azaezel 196b214eae engine: vor 9 Jahren
  Azaezel ce2964d2d0 diffuse/albedo texture linearization vor 10 Jahren
  Areloch b1d2ba8412 Merge pull request #1379 from Azaezel/C4189 vor 10 Jahren
  Areloch 71c19a6151 Companion PR to #719 vor 10 Jahren
  Azaezel 555610f69f Addresses roughly half of the C4189 errors though the following methodologies: vor 10 Jahren
  LuisAntonRebollo f3e737e001 3 textures blending fix for OpenGL. vor 11 Jahren
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend vor 11 Jahren
  LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. vor 11 Jahren
  LuisAntonRebollo fb08fafc9c Fix terrFeatureGLSL.cpp for GCC. vor 11 Jahren
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code vor 11 Jahren
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. vor 11 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren