História revízii

Autor SHA1 Správa Dátum
  Areloch 88a94342f8 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear 8 rokov pred
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 rokov pred
  Lukas Jørgensen 0b9aede7a2 Fix for terrain detail color blending post-linearization 8 rokov pred
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 rokov pred
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 rokov pred
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 rokov pred
  Azaezel 598fb758f3 embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending. 9 rokov pred
  Azaezel a0c0f5766f adresses #1704: partial reversion to 3.8 specs regarding layer blending. 9 rokov pred
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 rokov pred
  Anis 7bba3ee2de pushed a forgotten feature on OpenGL terrrain. 9 rokov pred
  Areloch 908be4818f Merge pull request #1519 from Azaezel/deferredShading 9 rokov pred
  rextimmy 2383e8e43e Fix for TerrainFeatGLSL getProcessIndex() signed mismatch 9 rokov pred
  Azaezel 196b214eae engine: 9 rokov pred
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 10 rokov pred
  Areloch b1d2ba8412 Merge pull request #1379 from Azaezel/C4189 10 rokov pred
  Areloch 71c19a6151 Companion PR to #719 10 rokov pred
  Azaezel 555610f69f Addresses roughly half of the C4189 errors though the following methodologies: 10 rokov pred
  LuisAntonRebollo f3e737e001 3 textures blending fix for OpenGL. 11 rokov pred
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 11 rokov pred
  LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. 11 rokov pred
  LuisAntonRebollo fb08fafc9c Fix terrFeatureGLSL.cpp for GCC. 11 rokov pred
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code 11 rokov pred
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 rokov pred
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 rokov pred