Areloch
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88a94342f8
Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
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8 rokov pred |
Areloch
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 rokov pred |
Lukas Jørgensen
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0b9aede7a2
Fix for terrain detail color blending post-linearization
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8 rokov pred |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 rokov pred |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 rokov pred |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 rokov pred |
Azaezel
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598fb758f3
embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending.
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9 rokov pred |
Azaezel
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a0c0f5766f
adresses #1704: partial reversion to 3.8 specs regarding layer blending.
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9 rokov pred |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 rokov pred |
Anis
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7bba3ee2de
pushed a forgotten feature on OpenGL terrrain.
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9 rokov pred |
Areloch
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908be4818f
Merge pull request #1519 from Azaezel/deferredShading
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9 rokov pred |
rextimmy
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2383e8e43e
Fix for TerrainFeatGLSL getProcessIndex() signed mismatch
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9 rokov pred |
Azaezel
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196b214eae
engine:
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9 rokov pred |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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10 rokov pred |
Areloch
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b1d2ba8412
Merge pull request #1379 from Azaezel/C4189
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10 rokov pred |
Areloch
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71c19a6151
Companion PR to #719
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10 rokov pred |
Azaezel
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555610f69f
Addresses roughly half of the C4189 errors though the following methodologies:
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10 rokov pred |
LuisAntonRebollo
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f3e737e001
3 textures blending fix for OpenGL.
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11 rokov pred |
LuisAntonRebollo
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7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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11 rokov pred |
LuisAntonRebollo
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4409a12af6
Fix GLSL out fragment shader color.
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11 rokov pred |
LuisAntonRebollo
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fb08fafc9c
Fix terrFeatureGLSL.cpp for GCC.
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11 rokov pred |
Anis A. Hireche
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a954daa43f
terrain_blending_opengl_port_from_lukas_code
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11 rokov pred |
LuisAntonRebollo
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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11 rokov pred |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |