Historique des commits

Auteur SHA1 Message Date
  Areloch 2d934032ea Adds a check so if we're trying to hit a named target, it doesn't spam the console with errors about not finding the diffuse texture. il y a 9 ans
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: il y a 9 ans
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. il y a 10 ans
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. il y a 11 ans
  LuisAntonRebollo ba36617aec Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9. il y a 11 ans
  Thomas Fischer 688e54cb43 fixed pointer problems and guard in material files il y a 12 ans
  DavidWyand-GG bfec2dfd79 Fix texture and object console paths il y a 12 ans
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 il y a 12 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans