Commit History

Autor SHA1 Mensaxe Data
  Areloch 2d934032ea Adds a check so if we're trying to hit a named target, it doesn't spam the console with errors about not finding the diffuse texture. %!s(int64=9) %!d(string=hai) anos
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: %!s(int64=9) %!d(string=hai) anos
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo ba36617aec Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9. %!s(int64=11) %!d(string=hai) anos
  Thomas Fischer 688e54cb43 fixed pointer problems and guard in material files %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG bfec2dfd79 Fix texture and object console paths %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos