AzaezelX
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ff0e418132
fix sDefaultAmbience intialization.
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há 3 anos atrás |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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há 7 anos atrás |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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há 8 anos atrás |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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há 9 anos atrás |
Azaezel
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e0e1cbb3be
force a volume refresh on levelinfo AccuTexture change
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há 9 anos atrás |
Azaezel
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2237a13679
memleak fix
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há 9 anos atrás |
Azaezel
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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há 9 anos atrás |
Daniel Buckmaster
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a928d142f7
Made some tweaks so I'm happy with it.
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há 11 anos atrás |
Vincent Gee
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578c4e8f4f
Removed Tabs, added check on connection
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há 11 anos atrás |
Vincent Gee
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55bdfe5dc3
This adds limiting the ghost data to a specific area around the client.
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há 11 anos atrás |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |