Thomas Fischer c850d60a4f Merge pull request #621 from BeamNG/glsl_shadergen 11 年之前
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glsl 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 年之前
hlsl 52ef23d0ec clipping the lighting result via ciel was causing banding issues with specular maps with alpha channels. rev2. also addresses the warning: 11 年之前
advancedLightBinManager.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 年之前
advancedLightBinManager.h b32e7688c2 Side by side rendering 12 年之前
advancedLightBufferConditioner.cpp 17113d3ba5 Blinn-Phong Specular Changes 12 年之前
advancedLightBufferConditioner.h 7dbfe6994d Engine directory for ticket #1 13 年之前
advancedLightManager.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
advancedLightManager.h 7dbfe6994d Engine directory for ticket #1 13 年之前
advancedLightingFeatures.cpp d2700f881c Source changes needed for Linux build. 13 年之前
advancedLightingFeatures.h 7dbfe6994d Engine directory for ticket #1 13 年之前