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assets
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 lat temu |
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decal
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 lat temu |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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7 lat temu |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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fx
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 lat temu |
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gameBase
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 lat temu |
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lighting
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 lat temu |
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physics
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fabd5864fa
uninitialized variables-t3d
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5 lat temu |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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sfx
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 lat temu |
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turret
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fabd5864fa
uninitialized variables-t3d
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5 lat temu |
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vehicles
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3a67ddd34c
so ok, looks like there's *still* wonkiness with processtick runing through from vehicle to rigidshape. we'll have to review that at a later date. mean time, explicitly specifying shapebase so folks can proceede with thier project requests
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5 lat temu |
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Scene.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 lat temu |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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5 lat temu |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 lat temu |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 lat temu |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 lat temu |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 lat temu |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 lat temu |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 lat temu |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 lat temu |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 lat temu |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 lat temu |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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5 lat temu |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 lat temu |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 lat temu |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 lat temu |
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convexShape.cpp
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afd836cc56
export rounds LODs to the nearest power of 2
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5 lat temu |
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convexShape.h
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fabd5864fa
uninitialized variables-t3d
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5 lat temu |
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debris.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 lat temu |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 lat temu |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 lat temu |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 lat temu |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 lat temu |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 lat temu |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 lat temu |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 lat temu |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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7 lat temu |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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item.cpp
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afb39d398f
code review:
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5 lat temu |
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item.h
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afb39d398f
code review:
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5 lat temu |
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levelInfo.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 lat temu |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 lat temu |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 lat temu |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 lat temu |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 lat temu |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 lat temu |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 lat temu |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 lat temu |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 lat temu |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 lat temu |
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notesObject.cpp
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 lat temu |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 lat temu |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 lat temu |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 lat temu |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 lat temu |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 lat temu |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 lat temu |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 lat temu |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 lat temu |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 lat temu |
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player.cpp
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 lat temu |
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player.h
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afb39d398f
code review:
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5 lat temu |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 lat temu |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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prefab.cpp
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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5 lat temu |
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prefab.h
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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5 lat temu |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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7 lat temu |
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projectile.h
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c32c9557ab
enhanced-projectile
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8 lat temu |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 lat temu |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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7 lat temu |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 lat temu |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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rigidShape.cpp
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321c25a401
profiler tracking name collision fix
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5 lat temu |
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rigidShape.h
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afb39d398f
code review:
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5 lat temu |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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shapeBase.cpp
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afb39d398f
code review:
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5 lat temu |
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shapeBase.h
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afb39d398f
code review:
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5 lat temu |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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shapeImage.cpp
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fabd5864fa
uninitialized variables-t3d
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5 lat temu |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 lat temu |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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staticShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 lat temu |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 lat temu |
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trigger.cpp
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 lat temu |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 lat temu |
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tsStatic.cpp
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e5014fb24e
Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding
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5 lat temu |
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tsStatic.h
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8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
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5 lat temu |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 lat temu |
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zone.h
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dbf34df71d
select within zone pushbutton
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6 lat temu |