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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef LEVEL_ASSET_H
- #include "LevelAsset.h"
- #endif
- #ifndef _ASSET_MANAGER_H_
- #include "assets/assetManager.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _TAML_
- #include "persistence/taml/taml.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- // Debug Profiling.
- #include "platform/profiler.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(LevelAsset);
- ConsoleType(LevelAssetPtr, TypeLevelAssetPtr, String, ASSET_ID_FIELD_PREFIX)
- //-----------------------------------------------------------------------------
- ConsoleGetType(TypeLevelAssetPtr)
- {
- // Fetch asset Id.
- return *((StringTableEntry*)dptr);
- }
- //-----------------------------------------------------------------------------
- ConsoleSetType(TypeLevelAssetPtr)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- // Yes, so fetch field value.
- const char* pFieldValue = argv[0];
- // Fetch asset Id.
- StringTableEntry* assetId = (StringTableEntry*)(dptr);
- // Update asset value.
- *assetId = StringTable->insert(pFieldValue);
- return;
- }
- // Warn.
- Con::warnf("(TypeLevelAssetPtr) - Cannot set multiple args to a single asset.");
- }
- //-----------------------------------------------------------------------------
- LevelAsset::LevelAsset() : AssetBase(), mIsSubLevel(false)
- {
- mLevelName = StringTable->EmptyString();
- mLevelFile = StringTable->EmptyString();
- mPreviewImage = StringTable->EmptyString();
- mPostFXPresetFile = StringTable->EmptyString();
- mDecalsFile = StringTable->EmptyString();
- mForestFile = StringTable->EmptyString();
- mNavmeshFile = StringTable->EmptyString();
- mGamemodeName = StringTable->EmptyString();
- mMainLevelAsset = StringTable->EmptyString();
- }
- //-----------------------------------------------------------------------------
- LevelAsset::~LevelAsset()
- {
- // If the asset manager does not own the asset then we own the
- // asset definition so delete it.
- if (!getOwned())
- delete mpAssetDefinition;
- }
- //-----------------------------------------------------------------------------
- void LevelAsset::initPersistFields()
- {
- // Call parent.
- Parent::initPersistFields();
- addProtectedField("LevelFile", TypeAssetLooseFilePath, Offset(mLevelFile, LevelAsset),
- &setLevelFile, &getLevelFile, "Path to the actual level file.");
- addField("LevelName", TypeString, Offset(mLevelName, LevelAsset), "Human-friendly name for the level.");
- addProtectedField("PreviewImage", TypeAssetLooseFilePath, Offset(mPreviewImage, LevelAsset),
- &setPreviewImageFile, &getPreviewImageFile, "Path to the image used for selection preview.");
- addProtectedField("PostFXPresetFile", TypeAssetLooseFilePath, Offset(mPostFXPresetFile, LevelAsset),
- &setLevelFile, &getLevelFile, "Path to the level's postFXPreset.");
- addProtectedField("DecalsFile", TypeAssetLooseFilePath, Offset(mDecalsFile, LevelAsset),
- &setLevelFile, &getLevelFile, "Path to the decals cache file.");
- addProtectedField("ForestFile", TypeAssetLooseFilePath, Offset(mForestFile, LevelAsset),
- &setLevelFile, &getLevelFile, "Path to the Forest cache file.");
- addProtectedField("NavmeshFile", TypeAssetLooseFilePath, Offset(mNavmeshFile, LevelAsset),
- &setLevelFile, &getLevelFile, "Path to the navmesh file.");
- addField("isSubScene", TypeBool, Offset(mIsSubLevel, LevelAsset), "Is this a sublevel to another Scene");
- addField("gameModeName", TypeString, Offset(mGamemodeName, LevelAsset), "Name of the Game Mode to be used with this level");
- }
- //------------------------------------------------------------------------------
- void LevelAsset::copyTo(SimObject* object)
- {
- // Call to parent.
- Parent::copyTo(object);
- }
- //
- void LevelAsset::initializeAsset()
- {
- // Call parent.
- Parent::initializeAsset();
- // Ensure the image-file is expanded.
- mPreviewImage = expandAssetFilePath(mPreviewImage);
- mLevelFile = expandAssetFilePath(mLevelFile);
- }
- //
- void LevelAsset::setLevelFile(const char* pLevelFile)
- {
- // Sanity!
- AssertFatal(pLevelFile != NULL, "Cannot use a NULL level file.");
- // Fetch image file.
- pLevelFile = StringTable->insert(pLevelFile);
- // Ignore no change,
- if (pLevelFile == mLevelFile)
- return;
- // Update.
- mLevelFile = getOwned() ? expandAssetFilePath(pLevelFile) : StringTable->insert(pLevelFile);
- // Refresh the asset.
- refreshAsset();
- }
- void LevelAsset::setImageFile(const char* pImageFile)
- {
- // Sanity!
- AssertFatal(pImageFile != NULL, "Cannot use a NULL image file.");
- // Fetch image file.
- pImageFile = StringTable->insert(pImageFile);
- // Ignore no change,
- if (pImageFile == mPreviewImage)
- return;
- // Update.
- mPreviewImage = getOwned() ? expandAssetFilePath(pImageFile) : StringTable->insert(pImageFile);
- // Refresh the asset.
- refreshAsset();
- }
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