Areloch 0dddeeb6dd Corrects preload logic for projectiles to only fail if shape is specified, but failed to load 4 anni fa
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assets 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 anni fa
decal 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
examples 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
fx 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 anni fa
gameBase 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
lighting 33e78fd8a8 init reflection probes 4 anni fa
physics 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 anni fa
sfx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
turret fabd5864fa uninitialized variables-t3d 5 anni fa
vehicles 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 anni fa
accumulationVolume.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
accumulationVolume.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 anni fa
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 anni fa
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 anni fa
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 anni fa
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 anni fa
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 anni fa
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 anni fa
cameraSpline.cpp fabd5864fa uninitialized variables-t3d 5 anni fa
cameraSpline.h a41b28f6b7 safety check 5 anni fa
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 anni fa
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 anni fa
convexShape.cpp 555c563b39 More updating of editor icons to assets 4 anni fa
convexShape.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
debris.cpp 11a29ef97a preload materials for shapebasedatas and debris 4 anni fa
debris.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 anni fa
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 anni fa
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 anni fa
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 anni fa
groundPlane.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
groundPlane.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 anni fa
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
item.cpp afb39d398f code review: 5 anni fa
item.h afb39d398f code review: 5 anni fa
levelInfo.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
levelInfo.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 anni fa
lightBase.cpp 6ade6f08ce Updated Assimp 5 anni fa
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 anni fa
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 anni fa
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
lightFlareData.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
lightFlareData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 anni fa
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 anni fa
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 anni fa
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 anni fa
notesObject.cpp 5de19404d9 mac compile fixes 5 anni fa
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 anni fa
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 anni fa
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 anni fa
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 anni fa
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 anni fa
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 anni fa
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 anni fa
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 anni fa
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 anni fa
player.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 anni fa
player.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 anni fa
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
portal.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
prefab.cpp b8eaefc21e refactor new IsScriptFile method to be zip-safe 4 anni fa
prefab.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
projectile.cpp 0dddeeb6dd Corrects preload logic for projectiles to only fail if shape is specified, but failed to load 4 anni fa
projectile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 anni fa
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 anni fa
resource.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 anni fa
rigid.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
rigidShape.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
rigidShape.h d1cc5964c4 fix GCC compile 5 anni fa
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
shapeBase.cpp 11a29ef97a preload materials for shapebasedatas and debris 4 anni fa
shapeBase.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
shapeImage.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 anni fa
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 anni fa
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so 4 anni fa
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 anni fa
trigger.cpp a241d27b58 Expand EngineAPI type definitions 5 anni fa
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 anni fa
tsStatic.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
tsStatic.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 anni fa
zone.h dbf34df71d select within zone pushbutton 6 anni fa