Areloch 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize il y a 4 ans
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cameraFXMgr.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
cameraFXMgr.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. il y a 11 ans
explosion.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
explosion.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
fxFoliageReplicator.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' il y a 5 ans
fxFoliageReplicator.h 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. il y a 8 ans
fxShapeReplicator.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' il y a 5 ans
fxShapeReplicator.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
groundCover.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize il y a 4 ans
groundCover.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
lightning.cpp fabd5864fa uninitialized variables-t3d il y a 5 ans
lightning.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
particle.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
particle.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
particleEmitter.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
particleEmitter.h e96624032f ribbon particle resource port il y a 5 ans
particleEmitterNode.cpp 88106f9032 Fixed type inference for nulls in console functions il y a 9 ans
particleEmitterNode.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
precipitation.cpp 52c83d19e1 Added shapeFile field to TSForestItemData convert setting il y a 4 ans
precipitation.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
ribbon.cpp fabd5864fa uninitialized variables-t3d il y a 5 ans
ribbon.h 96169bc151 ribbon classvar cleanup il y a 7 ans
ribbonNode.cpp 88106f9032 Fixed type inference for nulls in console functions il y a 9 ans
ribbonNode.h fabd5864fa uninitialized variables-t3d il y a 5 ans
splash.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
splash.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
windEmitter.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. il y a 8 ans
windEmitter.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans