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T3D
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e06018aeea
Properly initiates the max number of drops per batch to avoid possible corruption issues.
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app
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794f1b9536
Merge pull request #1532 from GarageGames/pr/1143
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assets
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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cinterface
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12d435c341
Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
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collision
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11398bb04e
Issue found with PVS-Studio:
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console
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810ac82eae
Adds a missed cleanup for currentNewObj.
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core
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fc110706a3
corrects safety check for Stream::readLongString
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environment
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6a40b8bb84
Merge pull request #1559 from rextimmy/dx11_clean
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forest
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2753f562e8
shadow caching
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gfx
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758306c661
dx9 samplernames for fixed function replication shaders
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gui
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e79e5eb616
Merge pull request #1608 from irei1as/patch-1
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i18n
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6419ba1e33
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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lighting
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dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
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main
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8862bc2f3a
Pass by const reference
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materials
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aae017fcc3
file name reporting for 'sampler not defined' and rtParams error reports.
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math
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1a405264c2
changes "Rotation" instead of "rotation" #1702
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module
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4b7eea5de0
Change back "enabled" values to lowercase
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navigation
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6a5820d3a2
navmesh file load error-fix
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persistence
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749ac4efc2
Adds the onPostAdd callback for when objects are created via TAML.
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platform
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7372c89dc7
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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platformMac
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4c17d4bb49
Fix case sensitivity and Platform::fileDelete
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platformPOSIX
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6450294855
Fixes for dedicated build on linux.
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platformSDL
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51049b6e8c
Fixes the member-of-class check order to properly sort the context. Also fixes a bug with the spacer entries being filtered from the popup menu, which threw off the selection.
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platformWin32
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fddc00b39b
Merge branch 'development-gg' into epoxy
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platformX86UNIX
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7372c89dc7
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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postFx
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41e5caf22b
Direct3D11 Engine/source changes
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renderInstance
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6a40b8bb84
Merge pull request #1559 from rextimmy/dx11_clean
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scene
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b7882e7280
Merge pull request #1653 from Areloch/twiLightZone
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sfx
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f30aac3655
Merge pull request #1424 from rextimmy/fmod_crash_fix
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shaderGen
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92017332eb
Fixed AccuTexFeatHLSL implicit truncation error
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sim
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de0fe06bc8
Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children.
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terrain
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41e5caf22b
Direct3D11 Engine/source changes
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testing
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fae1bad96c
All unit tests that run now pass.
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ts
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c67ba876d0
raycast division safety - corrects issues with awesomium and the guionobject resources relating to WYSIWYG casts.
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util
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10cb6ab9c4
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
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windowManager
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95ae0b9863
Removes the old component code and moves the IProcessInput interface file into platform/input/ directory.
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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