Areloch 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 jaren geleden
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advanced 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 jaren geleden
basic 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
common 3ceaa0ed50 cleaned up member::radius 7 jaren geleden
shadowMap 68da3176c9 more gfx shadowvar cleanups 7 jaren geleden
lightInfo.cpp 970dd5c477 Reordering initialization methods #1912 8 jaren geleden
lightInfo.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
lightManager.cpp 19dcfde60f Merge pull request #1984 from FooBarbarians/fix-1912 8 jaren geleden
lightManager.h 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 jaren geleden
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
lightingInterfaces.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
shadowManager.cpp 5bde18143f Eliminate DefineConsoleFunction 7 jaren geleden
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden