Azaezel 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 سال پیش
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accuFeatureGLSL.cpp 7e5e3b5105 Removes Direct3D9 functionality. 8 سال پیش
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 سال پیش
bumpGLSL.cpp 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 سال پیش
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 سال پیش
depthGLSL.cpp 7e5e3b5105 Removes Direct3D9 functionality. 8 سال پیش
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 سال پیش
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 سال پیش
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
pixSpecularGLSL.cpp 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 سال پیش
pixSpecularGLSL.h 4bf5aade6e make override processVert on SpecularMap feature 10 سال پیش
shaderCompGLSL.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 سال پیش
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. 11 سال پیش
shaderFeatureGLSL.cpp 151632f0c4 shader hooks and gen cleanups 7 سال پیش
shaderFeatureGLSL.h 7e5e3b5105 Removes Direct3D9 functionality. 8 سال پیش
shaderGenGLSL.cpp 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 سال پیش
shaderGenGLSL.h 196b214eae engine: 9 سال پیش
shaderGenGLSLInit.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش