Azaezel 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 жил өмнө
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accuFeatureGLSL.cpp 7e5e3b5105 Removes Direct3D9 functionality. 8 жил өмнө
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 жил өмнө
bumpGLSL.cpp 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 жил өмнө
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 жил өмнө
depthGLSL.cpp 7e5e3b5105 Removes Direct3D9 functionality. 8 жил өмнө
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 жил өмнө
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 жил өмнө
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
pixSpecularGLSL.cpp 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 жил өмнө
pixSpecularGLSL.h 4bf5aade6e make override processVert on SpecularMap feature 11 жил өмнө
shaderCompGLSL.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 жил өмнө
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. 11 жил өмнө
shaderFeatureGLSL.cpp 151632f0c4 shader hooks and gen cleanups 7 жил өмнө
shaderFeatureGLSL.h 7e5e3b5105 Removes Direct3D9 functionality. 8 жил өмнө
shaderGenGLSL.cpp 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 жил өмнө
shaderGenGLSL.h 196b214eae engine: 9 жил өмнө
shaderGenGLSLInit.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө