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- //-----------------------------------------------------------------------------
- // Copyright (c) 2014 Guy Allard
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _BB_ACTIVESELECTOR_H_
- #define _BB_ACTIVESELECTOR_H_
- #ifndef _BB_CORE_H_
- #include "BadBehavior/core/Composite.h"
- #endif
- #ifndef _BB_BRANCH_H_
- #include "BadBehavior/core/Branch.h"
- #endif
- //==============================================================================
- // Active Selector
- // Re-evaluates its children from the beginning each tick. Lower priority
- // children which previously returned RUNNING are resumed if re-selected
- //
- // ***** TODO - This runs OK, but may need a bit more work
- // -- abort previously running branches?
- //
- //==============================================================================
- namespace BadBehavior
- {
- //---------------------------------------------------------------------------
- // Active selector Node
- //---------------------------------------------------------------------------
- class ActiveSelector : public CompositeNode
- {
- typedef CompositeNode Parent;
- protected:
- U32 mRecheckFrequency;
-
- public:
- ActiveSelector();
- virtual Task *createTask(SimObject &owner, BehaviorTreeRunner &runner);
- static void initPersistFields();
- U32 getRecheckFrequency() const { return mRecheckFrequency; }
- DECLARE_CONOBJECT(ActiveSelector);
- };
- //---------------------------------------------------------------------------
- // Active selector Task
- //---------------------------------------------------------------------------
- class ActiveSelectorTask : public CompositeTask
- {
- typedef CompositeTask Parent;
- protected:
- Vector<BehaviorTreeBranch>::iterator mRunningBranch;
- Vector<BehaviorTreeBranch>::iterator mCurrentBranch;
- Vector<BehaviorTreeBranch> mBranches;
- U32 mRecheckTime;
-
- virtual void onInitialize();
- virtual Task* update();
-
- public:
- ActiveSelectorTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner);
- Status getStatus();
- };
- } // namespace BadBehavior
- #endif
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